Redesigning a mental health app that uses evidence-based exposure therapy, habit-forming UX, and gamification to help users overcome social anxiety.
Designers, clinicians, and engineers — all aligned around one mission.
Upon joining the team, there was a trove of great research already done by the design and mental health teams.
Identifying the core "AHA" factor through cross-functional collaboration.
Breaking down "Exposures" into trackable, measurable components.
Doing exposures wasn't enough. It had to be consistent and sustained over time.
Translating the program structure into tangible user experiences.
The final design — a clinically-grounded, habit-forming mobile experience for treating social anxiety.
This project was a deeply rewarding collaboration between design, mental health, and engineering — creating something that genuinely helps people.